If I were you I would remove the GameMaker: studio text on the top left of the game window. You can do this by going in Global Game Setting -> Windows -> General -> now change the display name. Just a tip, looks more professional :).
okay so if you equip the sword and go to the place where the hammer is if you keep attacking while moving the block to get the hammer the hammer disappears as if you picked it up but it doesn't appear in your inventory (don't ask me how i found that out :P)
This is the reason why you should cook your food in fire. Placing apple near fire makes it baked apple, which recovers 2 hearts. Remember that the resources are finite. Also, wooden sword can catch fire. But still, I like it. There is only a few play-throughs of this game in youtube.
Thanks for showing that korok leaf can create a fireball when used near fire.
This game is still in demo. You can't complete it.
I am very excited to see what the full game will have to offer! I haven't beaten the demo yet, mainly because it is very late here haha. But I am looking forward to having a save feature. And also, the game runs kind of slowly compared to how fast it runs for other people, do you just think it's my computer? If not, will there be any lag fixes to this?
I already completed the demo (I think). I got wooden sword, korok leaf, iron hammer, quiver, 3 heart containers, Running Boots, Woodcutter's axe, Apple (Baked), Calamari (Cooked), Flint, 2 Bows and Arrows. Is that all?
Also, I can't wait for the full release of this game!
Is there any way of moving the log apart from pushing it? IDK what to do with it?
Hey Winter Drake, I just want to mention how awesome this game is and I hope you continue to work on it and add future updates. I've played the game 2 times full with all the available items and heart containers. It's just an overall fun and cool spin-off of LoZ:BotW. I also want to mention that it's probably not only me who is experiencing this issue, but for what ever reason I can't pick up arrows dropped by Bokoblins or other enemies. Hope you find a way to fix that bug and good luck on developing the game!
I'm a Digital speed painter who has worked on titles like Enderal (Skyrim total conversion) and some other animated television series in the US. I've been thinking about doing some art for a Zeldaish project for weeks now ever since I finished BOTW. If you wanna take a look at my portfolio it would be awesome to work on some pieces for your lil prototype and try and get some real fan help on it! make it look more legit! Private message me on DA if your down.
I played version 1.3 when the V2 version came out? And that in this version has the customization of the link and some way of the link to climb the mountains and have the scenes of the original game and the divine srines and beast pls
I dont know where else to put this but i found a bug, if you take the bow and arrow then drop it from your inventory it doubles the amount of arrows in the bow once you pick it back up
I love the game so far, and I know it is a demo and in development, but I have noticed very noticeable framerate drops when there is lots of fires in grass or trees. Also just a few lag spikes for seemingly no reason.
If nintendo asks me to stop producing this as a fan-game, I'm happy to comply, but I don't believe that accepting personal donations is the same thing as charging money for the product
Dude this is crazy awesome! Can't wait to see where it goes. I was wondering if getting a new heart container is supposed to fully heal you like they do in most Zelda games? And do apples regrow on trees? When I found myself low on health with no more food or octoroks to kill I had no choice but to continue on with a half a heart and ended up dying to the moblins in the forest. The other thing is are you supposed to be able to pick up arrows? Iv'e noticed that they fall on the ground but I don't seem to be able to pick them up most of the time. Anyway thanks for making my day!
Yeah man, replace these sprites ASAP and just avoid the trouble. This is already fun as is, and we don't want to see you get Nintendo'd hard! Keep up the good work!
I don't think donations work that way. I'm not making money off of the game, people are giving me money to support my future endeavors. The product is entirely free
You are still receiving money by way of a game that uses Nintendo IP. It's dumb but your game will likely still be taken down by Itch corp when Nintendo gets word of it. Just change a few sprites and the game's name and you should be clear.
$5 to you, Sir or Madam, in support of your endeavors. Hopefully itch.io doesn't take much of a cut out of that. And hopefully Nintendo doesn't take notice of your project. :P
Hello Winterdrake. My name is keaton curnutte and I am a musician. Guitar keys and vocals. Deep interest in doing 8-bit retro music. Email me at azzarath1@yahoo.com and I can send you a sample. Love what you've done here! Also interested in making games so just let me know if you want ideas as well. Thanks for your time.
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It will work in WINE, with a little love.
I found a bug where when you drop the bow and pick it up, you get more arrows. I have like 500 arrows now.
Estupendo! Cuando esté completo sin duda lo compraré.
If I were you I would remove the GameMaker: studio text on the top left of the game window. You can do this by going in Global Game Setting -> Windows -> General -> now change the display name. Just a tip, looks more professional :).
wow played for 27 minutes and its amazing great job can't wait for the next updates by the way is there a place to report bugs because i found one :v
just report it here.
okay so if you equip the sword and go to the place where the hammer is if you keep attacking while moving the block to get the hammer the hammer disappears as if you picked it up but it doesn't appear in your inventory (don't ask me how i found that out :P)
This is the reason why you should cook your food in fire. Placing apple near fire makes it baked apple, which recovers 2 hearts. Remember that the resources are finite. Also, wooden sword can catch fire. But still, I like it. There is only a few play-throughs of this game in youtube.
Thanks for showing that korok leaf can create a fireball when used near fire.
This game is still in demo. You can't complete it.
:O I didn't know you could cook them by dropping things near the fire! I'll have to give it another go to see how far I can get with this in mind
This is really cool!
I am very excited to see what the full game will have to offer! I haven't beaten the demo yet, mainly because it is very late here haha. But I am looking forward to having a save feature. And also, the game runs kind of slowly compared to how fast it runs for other people, do you just think it's my computer? If not, will there be any lag fixes to this?
Can you make a browser version or one for Mac users? I would love to play your game!
Use WINE on your Mac and you can play it.
Not a dev here, but I just made one and posted it here! Please let me know if you come across any issues.
Edit: It isn't a browser version--it's a Mac version of the app made through Wine. Misread what you said.
Nice game but like, saves maybe???
yeah
Wow this is good. Everyone wanted it from just a couple screenshots and some footage shown at GDC and it's genuinely fun. You've made something special here. I've taken some music from BOTW and made it all 8-bit for you to use if you'd like, by the way. https://soundcloud.com/britishexclamationusedtogetyourattention/sets/breath-of-the-wild-8-bit
I already completed the demo (I think). I got wooden sword, korok leaf, iron hammer, quiver, 3 heart containers, Running Boots, Woodcutter's axe, Apple (Baked), Calamari (Cooked), Flint, 2 Bows and Arrows. Is that all?
Also, I can't wait for the full release of this game!
Is there any way of moving the log apart from pushing it? IDK what to do with it?
Yeah, thats pretty much it. I'm guessing the game is going to expand where it says WIP. I'm guessing that means "Work in Progress".
Hey Winter Drake, I just want to mention how awesome this game is and I hope you continue to work on it and add future updates. I've played the game 2 times full with all the available items and heart containers. It's just an overall fun and cool spin-off of LoZ:BotW. I also want to mention that it's probably not only me who is experiencing this issue, but for what ever reason I can't pick up arrows dropped by Bokoblins or other enemies. Hope you find a way to fix that bug and good luck on developing the game!
I don't do a good job communicating it in the demo, but you can only hold 24 arrows without the quiver! Once you're full, arrows don't pick up
Oh ok, that makes a little more sense. Thanks!
Hi Winter Drake!
I'm a Digital speed painter who has worked on titles like Enderal (Skyrim total conversion) and some other animated television series in the US. I've been thinking about doing some art for a Zeldaish project for weeks now ever since I finished BOTW. If you wanna take a look at my portfolio it would be awesome to work on some pieces for your lil prototype and try and get some real fan help on it! make it look more legit! Private message me on DA if your down.
This game is great while I'm waiting to get my switch and BOTW, so thank you for making this fun little game
I have my switch, BotW, the pro controller, and I stumb;e upon this and I play it with my pro controller xD
I played version 1.3 when the V2 version came out? And that in this version has the customization of the link and some way of the link to climb the mountains and have the scenes of the original game and the divine srines and beast pls
I dont know where else to put this but i found a bug, if you take the bow and arrow then drop it from your inventory it doubles the amount of arrows in the bow once you pick it back up
https://youtu.be/voqNCR3UGsM
I love the game so far, and I know it is a demo and in development, but I have noticed very noticeable framerate drops when there is lots of fires in grass or trees. Also just a few lag spikes for seemingly no reason.
It's not possible to save in the demo. Also, I'm aware that the demo has awful optimisation. I've already doubled the framerate in the next version!!
Cannot wait for more updates, will saving be a feature in the future?
Of course! In a 30 minute demo it's not a huge deal, but in a full length game, it's a necessity!!
If nintendo asks me to stop producing this as a fan-game, I'm happy to comply, but I don't believe that accepting personal donations is the same thing as charging money for the product
Dude this is crazy awesome! Can't wait to see where it goes. I was wondering if getting a new heart container is supposed to fully heal you like they do in most Zelda games? And do apples regrow on trees? When I found myself low on health with no more food or octoroks to kill I had no choice but to continue on with a half a heart and ended up dying to the moblins in the forest. The other thing is are you supposed to be able to pick up arrows? Iv'e noticed that they fall on the ground but I don't seem to be able to pick them up most of the time. Anyway thanks for making my day!
Yeah man, replace these sprites ASAP and just avoid the trouble. This is already fun as is, and we don't want to see you get Nintendo'd hard! Keep up the good work!
It's probably wise not to ask for donations, since that would be considered making money of off Nintendo's IP.
I don't think donations work that way. I'm not making money off of the game, people are giving me money to support my future endeavors. The product is entirely free
You are still receiving money by way of a game that uses Nintendo IP. It's dumb but your game will likely still be taken down by Itch corp when Nintendo gets word of it. Just change a few sprites and the game's name and you should be clear.
A final version of the game will have totally overhauled original graphics and characters.
Honest man, its epic. Don't risk yourself get taken down by some laywers and make your own IP out of that game instead. You shall go far with this.
Hi :D,
Question, are you looking for any help on the programming/development side?
Fantastic stuff so far, but can you save? I was thinking it had to do with campfires but I really can't figure it out.
No saving in the demo, but there will be in the final game!
Ah, well, the sooner you get that implemented the better :p
Trust me, it'll come in handy with testing :)
Burning apple trees in the actual game gets you baked apples? I might have to go and try that now...
BTW awesome job on the game. I haven't played it yet, but just looking at the videos some people have posted it looks absolutely incredible.
Definitely donating some money to you gameplay unplayed just to encourage this sort of development.
$5 to you, Sir or Madam, in support of your endeavors. Hopefully itch.io doesn't take much of a cut out of that. And hopefully Nintendo doesn't take notice of your project. :P
thanks so much! 😁
Hello Winterdrake. My name is keaton curnutte and I am a musician. Guitar keys and vocals. Deep interest in doing 8-bit retro music. Email me at azzarath1@yahoo.com and I can send you a sample. Love what you've done here! Also interested in making games so just let me know if you want ideas as well. Thanks for your time.
exporting to Mac requires me to own a mac computer of my own, and exporting to Linux would be expensive in exchange for only about 0.02%of gamers
Still under 1%
Are you doing this in Haxe?
screenshot of game running in WINE on ubuntu