Good game, where you actually have to think about your next move. Each Level is difficult. I had some problem. I made a video if someone is interested:
I have an idea you could have paint blobs that are like green or orange with shield health 1 colour outer layer, another inner layer that would be pretty cool I played it on another device its fun
For Game Maker Studio, Apple doesn't let people publish to mac os unless they have a physical apple computer, unfortunately. If you would like to donate $2000 for an apple computer, i will look into it 😉
Thanks for the support! I am probably done programming games for the near future as Game Maker Studio did a major overhaul update and I'd have to re-learn how to do everything. I don't have time for that, so I've been focusing on other creative outlets.
in tutorial, when it say to sell my tower and then place it further down, the creep isn't even in range of the tower and instead deals damage to me, resulting in a softlock.
also, on a similar note, when I try to change it's display from fullscreen to not fullscreen, the window shrinks but the hitbox of the buttons still remain as if it's full screen.
I just tried to recreate the softlock, and what in the world? This bug didn't exist when I released the game in the Spring. Dozens of people played it and had no problem. But now I'm experiencing the exact same softlock as you.
I have no idea what's happening with your windowed vs fullscreen mode, I can't recreate that at all. But I guess the game is unplayable until I have time to dig back into the game's code and re-compile everything, which I don't have time to do right now. Sorry :(
Try placing a blue tower as your first tower. It'll prompt you to build a red as your second tower, and the timing somehow lines up that way for me. I have no idea how the bug exists in the first place, but that may be a workaround.
It does work when placing blue first, then upgrading range (upgrading damage results in a softlock for me)
And regarding the display problem, I removed Paint Defense from my "do not disturb" list in my avast antivirus and the windows work now (except windowed x4) turns out avast was just being annoying.
Edit: Scratch that, I think I know now, the softlock happens when you call the wave early, I tried waiting it out for it to naturally spawn and it works everytime, in any combination of color
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Just wishing there was a visual mode that kept all of the paint on-screen after you defeat each blob instead of having it fade. Simple and fun game!
It's super simple but really well designed. Great game!
Mac Port?
the voice acting is so hot i just can't take it anymore i think i'm in love
<3
Any chance of Controller support for Android?
Unfortunately there will be no more updates to the game, sorry!
Even if its seems simple game is actually hard
great game
Great Game !
Good game, where you actually have to think about your next move. Each Level is difficult. I had some problem. I made a video if someone is interested:
!es multijugador local? se pueden configurar los controles??
just from the trailer i know its a fun game already
I have an idea you could have paint blobs that are like green or orange with shield health 1 colour outer layer, another inner layer that would be pretty cool I played it on another device its fun
mac os version when
For Game Maker Studio, Apple doesn't let people publish to mac os unless they have a physical apple computer, unfortunately. If you would like to donate $2000 for an apple computer, i will look into it 😉
thats expensive
i am keep looking for your upcoming concepts :)
Thanks for the support! I am probably done programming games for the near future as Game Maker Studio did a major overhaul update and I'd have to re-learn how to do everything. I don't have time for that, so I've been focusing on other creative outlets.
Good luck for that :)
nice concept of the game, i like it, and i also get some help from the concept for my next games thankuuu :)
I kept softlocking in tutorial, is there any way to fix this?
Haven't heard of this from anyone. Could you tell me more about what's happening?
in tutorial, when it say to sell my tower and then place it further down, the creep isn't even in range of the tower and instead deals damage to me, resulting in a softlock.
also, on a similar note, when I try to change it's display from fullscreen to not fullscreen, the window shrinks but the hitbox of the buttons still remain as if it's full screen.
I just tried to recreate the softlock, and what in the world? This bug didn't exist when I released the game in the Spring. Dozens of people played it and had no problem. But now I'm experiencing the exact same softlock as you.
I have no idea what's happening with your windowed vs fullscreen mode, I can't recreate that at all. But I guess the game is unplayable until I have time to dig back into the game's code and re-compile everything, which I don't have time to do right now. Sorry :(
Try placing a blue tower as your first tower. It'll prompt you to build a red as your second tower, and the timing somehow lines up that way for me. I have no idea how the bug exists in the first place, but that may be a workaround.
It does work when placing blue first, then upgrading range (upgrading damage results in a softlock for me)
And regarding the display problem, I removed Paint Defense from my "do not disturb" list in my avast antivirus and the windows work now (except windowed x4) turns out avast was just being annoying.
Edit: Scratch that, I think I know now, the softlock happens when you call the wave early, I tried waiting it out for it to naturally spawn and it works everytime, in any combination of color
sameo!
Good game i like it. What's the next update?
Glad you like it! ☺️ The game is finished and will not be recieving any more updates.
Did you Will create new game?