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Just wishing there was a visual mode that kept all of the paint on-screen after you defeat each blob instead of having it fade. Simple and fun game!

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It's super simple but really well designed. Great game!

Mac Port?

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the voice acting is so hot i just can't take it anymore i think i'm in love

<3

Any chance of Controller support for Android?

Unfortunately there will be no more updates to the game, sorry!

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Even if its seems simple game is actually hard

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great game

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Great Game !

Good game, where you actually have to think about your next move. Each Level is difficult. I had some problem. I made a video if someone is interested:

!

es multijugador local? se pueden configurar los controles??

just from the trailer i know its a fun game already

I have an idea you could have paint blobs that are like green or orange with shield health 1 colour outer layer, another inner layer that would be pretty cool I played it on another device its fun

mac os version when

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For Game Maker Studio, Apple doesn't let people publish to mac os unless they have a physical apple computer, unfortunately. If you would like to donate $2000 for an apple computer, i will look into it 😉

Deleted 2 years ago

thats expensive

i am keep looking for your upcoming concepts :)

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Thanks for the support! I am probably done programming games for the near future as Game Maker Studio did a major overhaul update and I'd have to re-learn how to do everything. I don't have time for that, so I've been focusing on other creative outlets.

Good luck for that :)

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nice concept of the game, i like it, and  i also get some  help from the concept for my next games  thankuuu :)

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I kept softlocking in tutorial, is there any way to fix this?

Haven't heard of this from anyone. Could you tell me more about what's happening?

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in tutorial, when it say to sell my tower and then place it further down, the creep isn't even in range of the tower and instead deals damage to me, resulting in a softlock.

also, on a similar note, when I try to change it's display from fullscreen to not fullscreen, the window shrinks but the hitbox of the buttons still remain as if it's full screen.

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I just tried to recreate the softlock, and what in the world? This bug didn't exist when I released the game in the Spring. Dozens of people played it and had no problem. But now I'm experiencing the exact same softlock as you.

I have no idea what's happening with your windowed vs fullscreen mode, I can't recreate that at all. But I guess the game is unplayable until I have time to dig back into the game's code and re-compile everything, which I don't have time to do right now. Sorry :(

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Try placing a blue tower as your first tower. It'll prompt you to build a red as your second tower, and the timing somehow lines up that way for me. I have no idea how the bug exists in the first place, but that may be a workaround.

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It does work when placing blue first, then upgrading range (upgrading damage results in a softlock for me)

And regarding the display problem, I removed Paint Defense from my "do not disturb" list in my avast antivirus and the windows work now (except windowed x4) turns out avast was just being annoying.

Edit: Scratch that, I think I know now, the softlock happens when you call the wave early, I tried waiting it out for it to naturally spawn and it works everytime, in any combination of color

sameo!

Good game i like it. What's the next update?

Glad you like it! ☺️ The game is finished and will not be recieving any more updates.

Did you Will create new game?

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